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 Killzone joker template

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PSP_Lord




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Join date : 2010-02-18
Location : modern human being

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PostSubject: Killzone joker template   Killzone joker template EmptySat Feb 20, 2010 1:49 pm

Now this is a joker template for a one line code for the game killzone
Liberation. Just fill in your one-line code to make a joker.

#joker template one line code (activate with "X")
;Credit: twisted
;analyzing: PSP_Lord
;press X to activate your code
;hook by PSP_Lord
0x00001750 0x3C08---- put here the first 4 hex symbols of your addres (+ 08800000)
0x00001754 0x3C0908DD
0x00001758 0x8D296E1C
0x0000175C 0x8D290004
0x00001760 0x8D290044
0x00001764 0x340A4000
0x00001768 0x152A0004
0x0000176C 0x3c0B---- put here the first 4 hex of your code hex
0x00001770 0x340B---- put here the last 4 hex of your code hex
0x00001774 0xA50B---- put here the last 4 hex symbols of your code addres here
0x00001778 0x10000003
0x0000177C 0x3c0c---- put here the first 4 hex of the ORIGINAL hex of your code
0x00001780 0x340C---- put here the last 4 hex of the ORIGINAL hex of your code
0x00001784 0xA50C---- put here the last 4 hex symbols of your code addres here
0x00001788 0x03E00008
0x00040034 0x0A2005D4

So a code like:
#Spiderminehack explode
;Credit: PSP_Lord
0x000cfde0 0x03E00000

original code:
0x000cfde0 0x03E00008
would be like this:

#spidermine explosion "X"
;Credit: PSP_Lord, twisted
;Press "X" to activate
;you have to be host
0x00001750 0x3C08088D 000C (+880000 and "1", casue the last for hex of the address are bigger then 7FFF *)(in this case FDE0)
0x00001754 0x3C0908DD
0x00001758 0x8D296E1C
0x0000175C 0x8D290004
0x00001760 0x8D290044
0x00001764 0x340A4000 "4000" = button value of "X"
0x00001768 0x152A0003
0x0000176C 0x340B0000 last 4 hex of my spidermine code hex value
0x00001770 0xA50BFDE0 last 4 hex of the code addres
0x00001774 0x10000002
0x00001778 0x340C0008 last 4 hex of the hex of the original code
0x0000177C 0xA50CFDE0 last 4 hex of the code addres
0x00001780 0x03E00008
0x00040034 0x0A2005D4


* In MIPS every value form 0000 to 7fff is a positive value and every value from 8000 to ffff is a negative value in MIPS.


You may wonder why I just loaded the last 4 hex of the original code
hex and of my spidermine code hex, its because the first 16 bits stay
the same (03E0) on both codes. IF they are different in your code too,
compared to the original code, just use the first template.
PSP_Lord
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KiNgOfUnIvErS




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PostSubject: Re: Killzone joker template   Killzone joker template EmptySat Feb 20, 2010 11:50 pm

realy good for begginers
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XtecK

XtecK


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Location : United Kingdom

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PostSubject: Re: Killzone joker template   Killzone joker template EmptySun Feb 21, 2010 5:08 am

I like your explainations, great for begginers as King said. Again you should colour code some of it, make it look prettier, and it helps visualization.
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masterchief_117

masterchief_117


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Age : 34
Location : By The Taco Truck

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PostSubject: Re: Killzone joker template   Killzone joker template EmptySun Feb 21, 2010 3:13 pm

damn when did you become a teacher O_O

Good job.
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ENumba

ENumba


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Location : United Kingdom

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PostSubject: Re: Killzone joker template   Killzone joker template EmptyMon Feb 22, 2010 7:55 pm

Only for killzone?
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PSP_Lord




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Location : modern human being

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PostSubject: Re: Killzone joker template   Killzone joker template EmptyTue Feb 23, 2010 8:35 am

ENumba wrote:
Only for killzone?

This template only works for killzone. If you need one for another game, there are tons of templates on the internet.
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PostSubject: Re: Killzone joker template   Killzone joker template Empty

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